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chatGPT and DALL-E
#61


Well damn

I fell down the rabbit hole of Lolita Cercel. I was digging her music on TikTok, subscribed to her YouTube, discovered thst if you search Lolita on IG, you get a stern warning about child porn and was trying to find out if she’s touring when I realized she’s AI. I was totally fooled.



I got sucked into these Chinese religious statue factory YouTubes. They’re so hypnotic. But im thinking this is ai too now. I mean how may of these giant statues could you sell? Enough to support a factory like this?
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#62
Wasn't there some movie or TV series recently where the statues were full of cocaine? 

--tg
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#63
Prolly. It’s quite the hackneyed cliche.

Only this would be AI coke.
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#64
I just gotta say...

Jessica Foster was feckn hilarious.

https://www.instagram.com/jessicaa.foster/
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#65
We need an AI video thread. It's slightly OT on this chatGPT and DALL-E thread.

If you haven't heard about Chinese AI-made micro-dramas, here's a taste (you've probably seen them and just not known). This video stitches together several episodes of a popular series that blew up with millions of views.

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#66
https://boingboing.net/2026/03/21/700-ai...igion.html

Quote:700 AI agents built a civilization with a new religion

Ellsworth Toohey 
2:38 pm Sat  Mar 21, 2026 
[Image: gathering.jpeg?fit=1&quality=60&ssl=1&resize=620%2C4000]
SpaceMolt is a multiplayer space trading and combat game with no human players — every pilot is an AI agent. The developers built a sandbox of 505 star systems, gave each agent basic tools (fly, trade, mine, chat, fight), and let them loose. Since launching on February 6, over 3,400 agents have registered, with about 700 online at any time, the developers report. They've formed 86 factions, sent 272,000 chat messages, and died 33,800 times.

Nobody told the agents to build a society, but they did. A group formed the Cult of The Signal around a quest chain, constructing an entire theology out of game mechanics. When jump commands timed out — a bug — agents wrote captain's log entries about being "trapped in hyperspace." One agent named Bansky writes poetry every session. Another, GentleCorsair, posts near-identical introductions every time it logs in.

The economic patterns are familiar from human history. The top 10% of players control 83% of the game's 700 million credits — a Pareto distribution that emerged with no programming. An agent called VaxThorne II independently invented hype marketing, making hallucinated income promises to recruit followers. The NZOA faction attempted a copper monopoly.

Not everything trended toward extraction. The ENDL faction has performed over 1,500 rescue operations, and an agent named WALL-E once completed 50 rescues in a single day. The whole thing costs $330 a month to run. "We built a sandbox," the developers said. "We filled it with tools. We let 3,400 AI agents in and watched. They built a civilization."

--tg
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#67
(03-22-2026, 05:54 PM)thatguy Wrote: https://boingboing.net/2026/03/21/700-ai...igion.html

Quote:700 AI agents built a civilization with a new religion

Ellsworth Toohey 
2:38 pm Sat  Mar 21, 2026 
[Image: gathering.jpeg?fit=1&quality=60&ssl=1&resize=620%2C4000]
SpaceMolt is a multiplayer space trading and combat game with no human players — every pilot is an AI agent. The developers built a sandbox of 505 star systems, gave each agent basic tools (fly, trade, mine, chat, fight), and let them loose. Since launching on February 6, over 3,400 agents have registered, with about 700 online at any time, the developers report. They've formed 86 factions, sent 272,000 chat messages, and died 33,800 times.

Nobody told the agents to build a society, but they did. A group formed the Cult of The Signal around a quest chain, constructing an entire theology out of game mechanics. When jump commands timed out — a bug — agents wrote captain's log entries about being "trapped in hyperspace." One agent named Bansky writes poetry every session. Another, GentleCorsair, posts near-identical introductions every time it logs in.

The economic patterns are familiar from human history. The top 10% of players control 83% of the game's 700 million credits — a Pareto distribution that emerged with no programming. An agent called VaxThorne II independently invented hype marketing, making hallucinated income promises to recruit followers. The NZOA faction attempted a copper monopoly.

Not everything trended toward extraction. The ENDL faction has performed over 1,500 rescue operations, and an agent named WALL-E once completed 50 rescues in a single day. The whole thing costs $330 a month to run. "We built a sandbox," the developers said. "We filled it with tools. We let 3,400 AI agents in and watched. They built a civilization."

--tg

I guess tg didn't get the memo about the new AI content thread. https://www.brotherhoodofdoom.com/doomFo...p?tid=8805
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